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Airport tycoon 4
Airport tycoon 4













airport tycoon 4

That does not exactly make sense, as you would expect an airport serving millions of people a year would have more than one two-lane access road, the airports I've seen in San Francisco, Riyadh, London, Paris and Copenhagen all did. It's impossible to build another link to the outside world. You are connected to the outside world by two links, one by road and one by rail. The price of a piece of land is low - even closest to the city - and since the game has decided an airport is a business depending on casual passer-by deciding to take a flight somewhere, you might as well play by its rules and grab all the extra passengers you can get. The choice isn't really that hard when you think about it. Realism flaw number 1, and we haven't even started the real game yet. This added cost is supposed to be outweighed by the increased number of passengers you will get, but I doubt that anyone who needs to catch a flight would be deterred for the sake of an extra 10 km drive. The closer to the city, the more expensive the land is. This isn't exactly as challenging as it sounds because once you've selected the continent and city, there are just three options that vary only by the price and distance from the city you've chosen. When you start the game up, you're supposed to select a spot to place your airport. So what do we do about this? Simple, us great folks here at GDR will help you get started and, as we go, we'll tell you whether this game, um, flies or not. Pages 24-30 are filled with credits and as a whole, the manual, all 15 pages of it, is utterly worthless. It does not, however, explain the buildings available, the difference between a medium and a small control tower or how to set up a terminal that can prevent security breaches. I kid you not, according to this manual full - screen means using the ENTIRE screen and windowed means only a part of the screen is used - who would have thought it? From pages 9 to 24, the various screens of the game are explained, yet this clinical approach to describing the game doesn't give any information that you couldn't figure out yourself. It spends the first 9 pages talking about the installation and explaining the difference between running in full screen vs. This is a complex business simulation about running an airport and the manual provided runs to a mere 30 pages. The most striking ting about the game is the manual. Unfortunately, in spite of being a good idea on paper, Airport Inc doesn't follow through on its initial promises. The challenge of creating an infrastructure and trying to turn a profit while meeting safety regulations is novel. Transport Tycoon Deluxe featured air travel, but only as a minor part of te gameplay. To my knowledge, no other game in recent history has touched on this potentially very interesting subject. Airport Inc is a game about building airports.















Airport tycoon 4